/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "AI_Brain.h"
#include "RecklessBrain.h"
#include "../EventManager.h"

// list of brains
typedef std::list<AI_Brain*> type_BrainList;


class AI_Manager : public IEventListener
{
public:
	AI_Manager(void);
    /** Add an entity to the manager */
	void AddEntity(IEntity* entPtr);
    /** Rm a ent */
	void RemoveEntity(IEntity* ent);
    /** Update each brain */
	void UpdateBrains();

    /** Add a brain */
    void AddBrain( AI_Brain* brain ) { m_brainCollection.push_back( brain ); };
    /** Rm a brain */
    void RemoveBrain( AI_Brain* brain );
	
	/* Get the Name of the Listener */
	std::string GetName() { return "AI_Manager"; };
    /** Get Listener Type - Events this listener listens too */
	int GetListenerType() { return LT_ADD_RM_ENTITY; };

    /** Handle an event */
    bool HandleEvent( IEvent* e );

public:
	virtual ~AI_Manager(void);
private:
	void Init();
	type_BrainList m_brainCollection;

    RecklessBrain  m_recklessBrain;
	friend AI_Brain;
};
